This demonstrates how you can provide a visual output with no need to have tests for a leading zero, grabbing one from a method that returns a padded time is far simpler. ![]() If you calculate time based on a clock that will give you a padded / formatted time string, use toGMTString or toUTCString and slice out the time.įor example, (Its a bit rough but demonstrates my point) as well as that your creating a trail of useful variables that you need in the calculations.ĬnTime = clock.milliseconds - clock.startTime // get the difference in millisecondsĬnTimeStr = new Date( nTime ).toGMTString() Ĭ = (17,25) Ĭ = (17,25) Ĭlock.obj1 = document.getElementById("clock1") Ĭlock.obj2 = document.getElementById("clock2") SetTimeout will introduce time lag with repeated calls over a very short period of time. Use SetInterval as a single call external to the function you call, this will call at the repeated interval set in milliseconds. Javascript has an array of time functions / methods for date objects. Playing audio is covered on this site, all you need to do is search for it. It may contain one or more audio sources, represented using the src attribute or theI suggest you try a different approach to your timer. The easiest way to obtain the duration of an audio file is through the embed Audio tag, used to embed sound content in documents. const music new Audio('adf.wav') ay() music.loop true aybackRate 2 music. After an audio file is loaded, we can play it using the. This is the javascript for the timer which worksĬopy link Tweet this Alerts: Nov 13.2011 - # We can load an audio file in JavaScript simply by creating an audio object instance, i.e. I’ve been on the net searching for solutions for this without any luck I got the timer working fine, but getting it to play the audio files (wav files) at specific times is not working… this is the javascript for the timer which works. i’ve been on the net searching for solutions for this without any luck. The following will call updateTime every second, and if the minute of the day is 39 and it is not playing, it will start playing audio. every minute that it counts down) play an audio file. I got the timer working fine, but getting it to play the audio files (wav files) at specific times is not working. As adeneos comment states, you need to have the conditional statement within the event function. Play it safe and turn your audio elements down - you never know what your user’s local volume may be set to.I basically want this timer to count down from 6min 10sec and at certain times (i.e.In this case, our 0.5 means the audio will play at 50% volume 1 represents our audio file playing at 100% while 0 mutes it entirely. This can be changed in JS like so: myAudio.volume = 0.5. Volume is one attribute of an audio file that cannot be adjusted within the HTML audio tag (unless through the controls feature).If a desired sound is not playing, use your browser’s native development tools to check that the file path in your GET request is displaying as intended ![]()
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